Embody a fearless knight who can summon her slain enemies as she delves into a dragon’s den. The core gameplay involves combat, exploration, and summoning defeated enemies.

We were tasked with designing and developing a game within 72 hours, adhering to LudumDare55's guidelines, with the theme “Summoning.” This was our first entry to LudumDare, so we hope that you'll enjoy playing it as much as we enjoyed making it!

Meet the team: 

Artists:

Sound and Level Design:

Programmers:


<3

Updated 14 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsPIXCATT, CoolDevBrad, Junde, Mster, JoshuaMiller-Pio
GenrePlatformer
Made withUnity
Tags2D, Action-Adventure, Ludum Dare 55, Pixel Art, Retro
LinksLudum Dare

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SlaymoreBuild.zip 31 MB

Comments

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Interesting idea, animation is pretty smooth. Definitely has potential. But it's practically unplayable on a laptop because of that left click/right click interface. It doesn't look like the mouse is being used for any purpose other than for two buttons, so please forget about the mouse and focus on good keyboard inputs. Not only will that make the game playable on more systems, but it's a more proper input since the mouse implies other interactions that I'm guessing the game doesn't use (although I could be wrong since I only played long enough to realize I wasn't going to be able to play it on my laptop - so maybe there's something later)

(+1)

Thanks for your feedback and for playing our game! Yea, the laptop input is definitely something that needs to be considered, so in future builds I think prioritising accessibility would be the best :)